final-table
TournamentAliases: final table, 决赛桌, FT
The final table is the tournament's last table (typically 9 or fewer players). Pay jumps are dense, and ICM affects every decision.
Final table (FT) is the stage when a tournament reaches its last table — typically 9 or fewer players. This is the highest-stakes, highest-pressure, most ICM-affected portion of the event.
Detailed Explanation
Final-table ICM characteristics:
- Dense pay jumps: every elimination bumps every remaining player up one tier
- Huge gap to first: typical MTT first prize is 1.5-2× the runner-up and 2.5-3× third place
- Every decision has large $EV impact: total remaining prize pool is concentrated among a few
Strategic adjustments at the final table:
- Short stack (< 15bb): mostly push/fold; start considering pay-jump effects on call ranges
- Medium stack (20-40bb): conservative accumulation, avoid big variance, wait for big stacks to clash
- Big stack (50bb+): reasonable bullying of medium stacks, but don't lightly attack short stacks (their call range approaches chipEV)
- Even table (all stacks similar): closer to chipEV thinking, but still slightly tight
Heads-up (last two):
- Top two payouts already locked
- Remaining play approaches chipEV (linear)
- The first/second prize gap is usually a fixed proportion of the prize pool
Common Use Cases
- 9-handed FT start: deepest ICM pressure, most decisions are conservative
- 6-handed transition: pay jumps accelerate, short stacks gain aggression value
- 3-handed: large pull from the first prize raises aggression, but it's still not chipEV
- Heads-up: essentially returns to chipEV
- Deal-making: FT is the most common stage for prize negotiations